Pokemon Name
Pokemon Name
Fused Pokemon's Stats
Stat | Pokemon One | Pokemon Two |
---|---|---|
HP | ||
Attack | ||
Defense | ||
Special Attack | ||
Special Defense | ||
Speed | ||
Total |
Weaknesses (Updated)
I just updated the weakness calculation. If you encounter any errors, please message me on Reddit.
4X | ||
2X | ||
1X | ||
1/2X | ||
1/4X | ||
0X |
Why I Made This
I created this tool because I love playing the Infinite Fusion game. I noticed that existing Infinite Fusion Calculators lacked the latest data and had outdated designs. With the latest v100 sprite pack, including 137,685 custom sprites, I updated this Infinite Fusion Calculator to provide trainers with the most up-to-date information. Unlike other calculators, this tool features a modern design, responsive functionality across all devices, and is open source. Additionally, while other calculators may not have the v6.1.4 data and rely on in-browser calculations, this tool ensures fast and accurate calculations by utilizing powerful server-side processes.
Usage Guide
Enter the names or Dex IDs of two Pokémon into the respective input fields.
Click the "Fuse" button to calculate the fusion of the chosen Pokémon.
To fuse random Pokémon, click the "Random" button.
Click the "Reset" button to clear the inputs and reset the page to its default state.
How Infinite Fusion Calculator Works?
The Pokemon Infinite Fusion Calculator is a powerful tool designed to assist trainers in creating unique fusion combinations of Pokemon.
I have updated all the data of Pokemon up to version 6. We now have a total of 470 Pokemon, and all errors have been fixed. Now, you can calculate infinite fusions with the latest Pokemon.
When you enter the names of the Pokemon and click the calculate button, we retrieve the Pokedex IDs of both Pokemon. Using these Pokedex IDs, we access the database to retrieve images, stats, and various other calculation data.
This tool displays both Pokemon's custom sprites and autogen sprites along with their Pokedex IDs. Below the images, you will find other Pokemon's alternative custom sprites Variants, stats, Pokemon types, and type effectiveness data against your chosen Pokemon's types.
New Feature: Variants
The latest update to the Infinite Fusion Calculator introduces the "Variants" feature, allowing trainers to explore alternative forms and variations of fused Pokemon. With this enhancement, trainers can now view all available variants of a fused Pokemon, providing a comprehensive look at the different fusion options available. This feature adds depth to the fusion experience, enabling trainers to discover unique and exciting fusion combinations.
Change Logs
- May 3, 2024: Deployed new sprites from GitLab repository to the server, and also updated the API with new artist names.
- May 2, 2024: Fixed the weakness calculation to ensure accuracy in fusion results.
- May 2, 2024: Fixed a bug to display accurate artist names for variant images in the Fusion Result Page.
- May 1, 2024: Introduced Variants feature, allowing trainers to explore alternative forms and variations of fused Pokemon.
- April 30, 2024: Improved copy link functionality for better cross-browser and cross-platform compatibility, including mobile devices.
- April 30, 2024: Added functionality to randomly assign Pokemon to individual input fields.
- April 30, 2024: Implemented error handling to display an alert if the user tries to fuse Pokemon without selecting any.
- April 20, 2024: Added a section for copying Fusion Result Page Link.
- April 20, 2024: Implemented functionality to update the title according to Fusion calculation.
- April 29, 2024: Deployed all custom and autogen sprites on a powerful CDN server.
- April 29, 2024: Deployed the Pokemon Infinite Fusion Calculator on the server.
Useful Resources
- Official Subreddit: https://www.reddit.com/r/PokemonInfiniteFusion/
- Game Download Link Reddit Post: https://www.reddit.com/r/PokemonInfiniteFusion/comments/wydpah/game_download_and_other_important_links/
- Game Wiki: https://infinitefusion.fandom.com/wiki/Pok%C3%A9mon_Infinite_Fusion_Wiki
- Official Discord: https://discord.com/invite/vY8Y2m2
- Game Help and General Questions Reddit Post: https://www.reddit.com/r/PokemonInfiniteFusion/comments/132a1xv/game_help_and_general_questions/
Additional Info and Tips
- IF Pokedex: https://infinitefusion.fandom.com/wiki/Pok%C3%A9dex
- Reddit Post with info on Modern Mode Gym Leaders: https://www.reddit.com/r/PokemonInfiniteFusion/comments/104wy0d/modern_mode_gym_teams/
- IF Modern Mode Encounters Table: https://pastebin.com/jpNve4qK
- Differences with the Official Games: https://infinitefusion.fandom.com/wiki/Differences_with_the_official_games
- Walkthrough (not for Modern Mode): https://docs.google.com/document/d/1TPNmJhpHhekCH6v3JWTdgWup67qZgOg2bquJjTbDpHY/preview#
- Pokemon Type Calculator: https://www.pkmn.help/offense/
- IF Item effects/locations: https://infinitefusion.fandom.com/wiki/Items
- Dual Type Chart: https://pokemondb.net/type/dual
Additional Details and Tips
Here are some additional details and tips:
- This game uses assets from Gen 5, but Pokemon Learnsets are based on their Gen 7 iteration. You can find Gen 7 information on Bulbapedia or Serebii.
- The Pokeradar is an item that can be used for shiny hunting and finding hidden Pokemon in grass.
- Teleport replaces Fly as an early game HM.
- You can enable Debug mode for various benefits, including giving yourself infinite items and Pokemon.
- Many Pokemon can be combined with themselves and have custom sprites.
Simple Fusion Ideas
Here are some simple fusion ideas:
- Early Eevee can be used for Adaptability on any mon.
- Bidoof/Bibarel provide Simple to double stat changes.
- Koffing/Weezing combined with a Dark Type create a Pokemon with no weaknesses.
- Slaking and Shedinja create powerful fusions.
- An early Azurill/Marill can provide Huge Power to any Pokemon.
- Parasect combined with a Steel type gives either a Steel/Bug or Steel/Grass Pokemon.
- Joltik with Compound Eyes and a Mon with Fury Cutter or Rollout allows for easy sweeps.
- Zubat/Golbat and Gyarados create strong early to mid-game fusions.
Type Chart
NORMAL | FIRE | WATER | ELECTRIC | GRASS | ICE | FIGHTING | POISON | GROUND | FLYING | PSYCHIC | BUG | ROCK | GHOST | DRAGON | DARK | STEEL | FAIRY | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
NORMAL | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 0.5 | 0 | 1 | 1 | 0.5 | 1 | 1 |
FIRE | 1 | 0.5 | 0.5 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 0.5 | 1 | 0.5 | 1 | 2 | 1 | 1 |
WATER | 1 | 2 | 0.5 | 1 | 0.5 | 1 | 1 | 1 | 2 | 1 | 1 | 1 | 2 | 1 | 0.5 | 1 | 1 | 1 | 1 |
ELECTRIC | 1 | 1 | 2 | 0.5 | 0.5 | 1 | 1 | 1 | 0 | 2 | 1 | 1 | 1 | 1 | 0.5 | 1 | 1 | 1 | 1 |
GRASS | 1 | 0.5 | 2 | 1 | 0.5 | 1 | 1 | 0.5 | 2 | 0.5 | 1 | 0.5 | 2 | 1 | 0.5 | 1 | 0.5 | 1 | 1 |
ICE | 1 | 0.5 | 0.5 | 1 | 2 | 0.5 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 2 | 1 | 0.5 | 1 | 1 |
FIGHTING | 2 | 1 | 1 | 1 | 1 | 2 | 1 | 0.5 | 1 | 0.5 | 0.5 | 0.5 | 2 | 0 | 1 | 2 | 2 | 0.5 | 1 |
POISON | 1 | 1 | 1 | 1 | 2 | 1 | 1 | 0.5 | 0.5 | 1 | 1 | 1 | 0.5 | 0.5 | 1 | 1 | 0 | 2 | 1 |
GROUND | 1 | 2 | 1 | 2 | 0.5 | 1 | 1 | 2 | 1 | 0 | 1 | 0.5 | 2 | 1 | 1 | 1 | 2 | 1 | 1 |
FLYING | 1 | 1 | 1 | 0.5 | 2 | 1 | 2 | 1 | 1 | 1 | 1 | 2 | 0.5 | 1 | 1 | 1 | 0.5 | 1 | 1 |
PSYCHIC | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 2 | 1 | 1 | 0.5 | 1 | 1 | 1 | 1 | 0 | 0.5 | 1 | 1 |
BUG | 1 | 0.5 | 1 | 1 | 2 | 1 | 0.5 | 0.5 | 1 | 0.5 | 2 | 1 | 1 | 0.5 | 1 | 2 | 0.5 | 0.5 | 1 |
ROCK | 1 | 2 | 1 | 1 | 1 | 2 | 0.5 | 1 | 0.5 | 2 | 1 | 2 | 1 | 1 | 1 | 1 | 0.5 | 1 | 1 |
GHOST | 0 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 | 2 | 1 | 0.5 | 1 | 1 | 1 |
DRAGON | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 0.5 | 0 | 1 |
DARK | 1 | 1 | 1 | 1 | 1 | 1 | 0.5 | 1 | 1 | 1 | 2 | 1 | 1 | 2 | 1 | 0.5 | 1 | 0.5 | 1 |
STEEL | 1 | 0.5 | 0.5 | 0.5 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 | 1 | 0.5 | 2 | 1 |
FAIRY | 1 | 0.5 | 1 | 1 | 1 | 1 | 2 | 0.5 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 2 | 0.5 | 1 | 1 |
Some Changes in v6.1.4 update
Pokémon Types
- Normal: This type is neutral against all other types.
- Fire: Effective against Grass, Bug, Ice, and Steel types, but weak against Water, Rock, and Fire types.
- Water: Strong against Fire, Ground, and Rock types, but vulnerable to Grass and Electric types.
- Electric: Effective against Water and Flying types, but weak against Ground types.
- Grass: Strong against Water, Ground, and Rock types, but vulnerable to Fire, Grass, Poison, Flying, Bug, and Ice types.
- Ice: Effective against Grass, Ground, Flying, and Dragon types, but weak against Fire, Water, Ice, and Steel types.
- Fighting: Strong against Normal, Ice, Rock, Dark, and Steel types, but weak against Flying, Poison, Psychic, Bug, Ghost, and Fairy types.
- Poison: Effective against Grass and Fairy types, but weak against Poison, Ground, Rock, Ghost, and Steel types.
- Ground: Strong against Fire, Electric, Poison, Rock, and Steel types, but vulnerable to Water, Grass, and Ice types.
- Flying: Effective against Grass, Fighting, and Bug types, but weak against Electric, Rock, and Steel types.
- Psychic: Strong against Fighting and Poison types, but weak against Psychic and Steel types.
- Bug: Effective against Grass, Psychic, and Dark types, but weak against Fire, Fighting, Flying, Poison, Ghost, Steel, and Fairy types.
- Rock: Strong against Fire, Ice, Flying, and Bug types, but vulnerable to Water, Grass, Fighting, Ground, and Steel types.
- Ghost: Effective against Psychic and Ghost types, but weak against Dark and Normal types.
- Dragon: Strong against Dragon types, but vulnerable to Ice and Fairy types.
- Dark: Effective against Psychic and Ghost types, but weak against Fighting, Dark, and Fairy types.
- Steel: Strong against Ice, Rock, and Fairy types, but vulnerable to Fire, Water, Electric, and Steel types.
- Fairy: Effective against Fighting, Dragon, and Dark types, but weak against Fire, Poison, and Steel types.
Pokémon Abilities
- Keen Eye: Prevents accuracy from being lowered by opponent's moves or abilities.
- Tangled Feet: Raises evasion if the Pokémon is confused.
- Intimidate: Lowers the opponent's Attack stat upon entering battle.
- Shed Skin: The Pokémon may heal its own status conditions.
- Guts: Boosts the Attack stat if the Pokémon has a status condition.
- No Guard: Ensures all moves used by and against the Pokémon hit.
- Rock Head: Prevents recoil damage.
- Sturdy: Prevents the Pokémon from being knocked out in one hit.
- Inner Focus: Prevents the Pokémon from flinching.
- Hyper Cutter: Prevents the Attack stat from being lowered.
- Shell Armor: Protects the Pokémon from critical hits.
- Soundproof: Gives immunity to sound-based moves.
- Flash Fire: Powers up the Pokémon's Fire-type moves if hit by a Fire-type move.
- Water Absorb: Restores HP if hit by a Water-type move.
- Pressure: Raises the opposing Pokémon's PP usage.
- Volt Absorb: Restores HP if hit by an Electric-type move.
- Illuminate: Increases the likelihood of encountering wild Pokémon.
- Pickup: May pick up items.
- Quick Feet: Boosts the Speed stat if the Pokémon has a status condition.
- Cute Charm: Contact with the Pokémon may cause infatuation.
- Magic Guard: Prevents all damage except from direct attacks.
- Super Luck: Heightens the critical-hit ratios of moves.